Objective of game development




















A game developer could be a programmer, a sound designer, an artist, a designer or many other roles available in the industry.

Game Development can be undertaken by a large Game Development Studio or by a single individual. It can be as small or large as you like. To get involved in the Game Development process, you do not need to write code. Artists may create and design assets, while a Developer might focus on programming a health bar.

A Tester may get involved to see that the game works as expected. They helped game development to be a lot faster and easier, providing lots of pre-made functions and features. However, it was still hard to enter the industry or understand a framework for someone coming from a non-programmer background, a common case in the game development scene. This class is a hands-on, project focused course, students work in pairs to create a single, released game by the end of the semester.

Course Outcome: The course will teach the basic knowledge needed to be able to create digital prototypes of student own ideas. The students will demonstrate competency by building the game using Maya and Unity 3D. Course Outcome: Understanding the game loop, computer graphics and real time rendering. Course Outcome: Understanding of artificial intelligence techniques and application to game design.

IT Databases Course objective: The primary objective of the course is to familiarize students with the basic rules and principles used by different approaches to the databases design. Considerable attention was given to the databases administration and security. SE Software Development Project Management Course objective: Mastering the basic techniques of project management with a small team of professional software development.

Course Outcome: Knowledge of the basic principles of project management and specific techniques in the management of software projects. Mastering the organization and management of small software development project team. IT Human — Computer Interaction Course objective: Human-computer interaction HCI is concerned with designing interactions between human activities and the computational systems that support them, as well as with constructing interfaces to afford those interactions.

Knowledge area of HCI demands the consideration of cultural, social, organizational, cognitive and perceptual issues. Consequently it draws on a variety of disciplinary traditions, including psychology, ergonomics, computer science, graphic and product design, anthropology and engineering. Course Outcome: Familiarity with user profiling, assessment of various interface models, and usage of prototyping tools, evaluation tools, and ability to design and test user-oriented interfaces using prototypes and functional applications.

CS Professional Internship 4 months The objective of the professional internship is to prepare students and to provide with quality experience in their profession and tasks. The programme tasks are phased, the first phase allows students to become familiar with the working environment, profile of the organization, distribution of job tasks and insight into the work activities, insight into the specific of the job at various work position.

The next stage orientates students to involving students in various projects, scope and purpose, their beginning, development and final stage, as well as the implementation from installation, training and maintenance. Students become better introduced to the technology of work, with guided assistance with the aim to work on projects individually. IT Professional Ethics Course objective: Assimilation of the relevant theoretical and practical knowledge from the business practice and ethics which enable adequate actions in business environment.

Gaining the consciousness that ethics in business gives safety and future to the development in every business system. Discerning of the specific characteristics which the professional practice and ethics have in the field of information technology. Course Outcome: Knowledge of relevant principles of business practice; Knowledge of relevant principles of business ethics; Developing the sense of responsibility; Developing confidence and the sense of ethical reasoning in their own business decisions; Developing ability for team work.

NT Professional Communication Course objective:. Introducing students to the fundamentals of the professional communication. Assimilation of relevant theoretical and practical communication knowledge which enables the optimal actions in business environment. Discerning importance of the adequate transmission and exchange of information during business activities. Obtaining knowledge that skills of communication can be crucial in achieving business success.

Knowledge of importance and characteristics of the professional communication; Knowledge of necessary communication skills and how to develop them in praxis; Knowledge of finding, evaluating and processing information in research; Knowledge of communication in organizations and teams; Knowledge of communication across cultures.

Learning the goals, methods and management of game testing. Course Outcome: Comprehension of analysis, design implement and validate game user interface. Know how to plan, manage and conduct the testing of the game. CS Undergraduate thesis The Undergraduate Thesis of first degree academic studies is individual work of the students which allows assessment and check of the abilities of the student to apply acquired knowledge in practice in the chosen field of the paper.

Expected Outcome: Acquisition of experience and confidence in individual work, establishment of acquired knowledge during the studies and their integration, Acquisition of new knowledge in terms of organizing the paper, practical application of technologies, documents etc. AD Computer Games Dramaturgy Course objective: The course objective is for students to learn and acquire the basic concepts in the area of dramaturgy of video games, as well as to enable to prepare a video games scenario individually.

When writing it, students are enabled to control and dirent all aspects which are present in the movie industry in terms of genre arcadem action, strategic… as well as target groups video games for children, for adults… as well as those specific for the games industry, such as mechanics of the game or the user interface.

CS Operating Systems Course objective:. The course presents basic terms and principles of operating systems, such as concept of architecture, aims, structure, methods and models of OS. Students get familiarized with interactions of OS and hardware, processes and threads, memory and device management, fyle systems etc. Distributed systems solutions and problems related to system security on the OS level are also presented.

Examples of Windows and Unix systems provide a base for the application analysis. Practical exercises concern programming structure of operating systems. Individual tasks help students to get deeper into concepts and operating systems application.

Each student is assigned a project that will help them show the level of understanding of the knowledge gained. The course introduces students into description of the general architecture of computers, contrast and compare differing structures for operating systems and analyze theory and implementation of: processes, resource control concurrency etc.

AD Video Games character and environment development Course objective: The course deals with the visual aspect of video games. Along with the significant theoretical part, the emphasis is placed on visual-shape aspect of games, as well as other media.

AD 3D modeling — Maya Course objective: Course objective is making students capable in modeling 3d objects using Autodesk Maya software. Course Outcome: Student is supposed to be skillful in modeling 3d form, to manage it in virtual 3d space and make it visible by applying generated light sources.

Models can be conceived as stand-alone objects — industrial design objects or multi-purpose objects suitable for use in animation and game design. CS Distributed Systems Course objective: This course introduces the concepts and principles of distributed systems design, both Internet-based and other systems. Main topics include: communication between processes and remote calling, distributed naming, distributed file systems, data replication, distributed transaction mechanisms and distributed shared objects, secure communication, authentication and access control, mobile code.

The project includes the creation of a distributed object applications using OO programming language, tools and environments. Course Outcome: The objectives of this course are twofold: firs, students have to understand the principles and techniques in the design of distributed systems, such as locking, concurrency, scheduling and communication through the network, and second, students must receive a practical experience in designing, implementing and errors correcting in real distributed system.

CS Programming in C Course objective:. The objective of this course is to enable students to use all important elements of the C programming language. Within CS, every student has to do a C project, which consists of producing a practical GUI application and corresponding documentation. Also familiarization with. NET Framework. CS Software Environments for Computer Game Development Course objective: To acquire techniques of design of a game engine environment for development of 2D and 3D games with interaction in real time.

To acquire implementation of techniques specific for game development in the engine of games. Game Developer Resume Summary : Seeking to attain a position in quality improvement that will promote the application of skills and knowledge acquired through previous experiences, allow management experience, and foster career development and growth. Description : Selected colors, images, textures, and shapes to create the layout.

Selected the size and arrangement of different elements. Used computer software to create electronic versions of designs. Employed color, type, illustration, photography, animation, and various print and layout techniques when designing projects.

Developed material for web pages. Designed logos for products and businesses. Developed signs and environmental graphics. Produced credits after movies and programs. Game Developer Resume Objective : Proactive and dynamic IT professional in Java with 2 years of experience developing enterprise-level applications to enhance organizational security and performance.

Description : Developed backend service for PGPoker online game. Created a data retrieval system using Java Hibernate. Developed game interface and objects. Designed database objects including triggers, procedures, and tables.

Implemented game logic and finger gesture detection system. Improved game stability by enhancing database and stored procedures. Description : Designed and implemented mobile games, overseeing all aspects of requirements analysis and design, core gameplay programming, user interface design, and social API integration. Developed new features for mobile game apps.

Collaborated with team members on performance improvements. Created internal tools, implemented AI, and added gameplay features. Ensured successful delivery of final content by the testing deadline, and worked with the JIRA system to check out tasks in time. Developed and implemented Flash web application utilizing ActionScript3.

Implemented several game modes. Implemented a dynamic objective system that defines the game, the metagame, and the player rules. Designed and implemented an objective system that made up game modes and assisted in the metagame. Worked on simulation components, movement system, and PhysX integration tasks.

Implemented new and alternative systems to address networking and performance gaps. Setup and utilized a debug work-flow using tools from Epic Games allowing more insight into performance and networking issues.



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